16 #include <peak/dll_interface/peak_dll_interface_util.hpp> 79 friend ClassCreator<CommandNode>;
102 , m_backendHandle(commandNodeHandle)
107 return QueryNumericFromCInterfaceFunction<PEAK_BOOL8>([&](
PEAK_BOOL8* isDone) {
118 CallAndCheckCInterfaceFunction(
CommandNode & operator=(const CommandNode &other)=delete
int8_t PEAK_BOOL8
Definition: peak_backend.h:26
The "peak" namespace directly contains convenience functionality like the DeviceManager as well as th...
Definition: peak_dynamic_loader.h:32
PEAK_C_API PEAK_CommandNode_WaitUntilDone(PEAK_COMMAND_NODE_HANDLE commandNodeHandle, uint64_t waitTimeout_ms)
Waits (blocking) until the previously executed command is finished, i.e. PEAK_CommandNode_GetIsDone()...
struct PEAK_NODE * PEAK_NODE_HANDLE
Definition: peak_backend.h:411
void WaitUntilDone(Timeout waitTimeout_ms=500)
(Blocking) Wait for the executed command to be finished, i.e. until IsDone() is true.
Definition: peak_command_node.hpp:116
void Execute()
Executes the command associated with this node.
Definition: peak_command_node.hpp:111
~CommandNode() override=default
Represents a timeout value in milliseconds.
Definition: peak_timeout.hpp:30
#define PEAK_C_ABI_PREFIX
Definition: peak_dll_defines.h:16
bool IsDone() const
Checks whether the command is done.
Definition: peak_command_node.hpp:105
Represents a GenAPI command node.
Definition: peak_command_node.hpp:32
PEAK_C_API PEAK_CommandNode_GetIsDone(PEAK_COMMAND_NODE_HANDLE commandNodeHandle, PEAK_BOOL8 *isDone)
Asks the given command node whether its associated command is done.
struct PEAK_COMMAND_NODE * PEAK_COMMAND_NODE_HANDLE
Definition: peak_backend.h:423
Represents a GenAPI node.
Definition: peak_node.hpp:121
PEAK_C_API PEAK_CommandNode_Execute(PEAK_COMMAND_NODE_HANDLE commandNodeHandle)
Tells the given command node to execute its associated command.
PEAK_C_API PEAK_CommandNode_ToNode(PEAK_COMMAND_NODE_HANDLE commandNodeHandle, PEAK_NODE_HANDLE *nodeHandle)
Casts the given command node to a node.