
Data Structures | |
| class | Hdr |
| Performs High Dynamic Range (HDR) image reconstruction. More... | |
| class | ToneMapping |
| Performs tone mapping on HDR images. More... | |
Enumerations | |
| enum | HdrAlgorithm { Debevec = 0 } |
| Specifies the HDR reconstruction algorithm. More... | |
| enum | ToneMappingAlgorithm { Reinhard = 0 } |
| Specifies the tone mapping algorithm. More... | |
High Dynamic Range (HDR) processing.
| enum HdrAlgorithm |
Specifies the HDR reconstruction algorithm.
Defines the algorithm used to reconstruct a High Dynamic Range (HDR) image from multiple input images captured with different exposure settings.
| Enumerator | |
|---|---|
| Debevec | Debevec HDR reconstruction algorithm. Uses the method proposed by Debevec and Malik to estimate the camera response curve (CRC) and combine multiple exposures into an HDR image.
|
| enum ToneMappingAlgorithm |
Specifies the tone mapping algorithm.
Defines the algorithm used to map a High Dynamic Range (HDR) image to a displayable Low Dynamic Range (LDR) image.
| Enumerator | |
|---|---|
| Reinhard | Reinhard tone mapping operator. Applies a global tone mapping operator based on the method proposed by Reinhard et al. to compress the dynamic range of an HDR image while preserving visual contrast.
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Definition at line 24 of file ToneMapping.cs.